Top 10k strings from 16-48 Magazine - Issue 05 (1984)(16-48 Tape Magazine)(Side A).tzx
in <root> / bin / z80 / software / Sinclair Spectrum Collection TOSEC.exe / Sinclair ZX Spectrum - Magazines / Sinclair ZX Spectrum - Magazines - [TZX] (TOSEC-v2007-01-01) /
Back to the directory listing
4 PPPPPPPPHOOHHHHPPPPP 4 B.C.THORNE APRIL 1983*S\ 4 3 a$="STONE": 3 Magnetic Magazines Ltd.*6\$: 3 ;" "; 3 ;" ": 3 16/48 script 3 ((prog+474 2 z$="09020203STOP THE TAPE": 2 ^88888888888888888888888888888888 2 Vmag=n+n/2 2 PPPPPPPPPPPPPPPPPPPOOOOHHHHPP 2 ;"STOP THE TAPE": 2 ;"SIDE 1"; 2 ;"Keep the tape running": 2 ;"BY JONATHAN FRENCH JANUARY 1984" 2 88888888888888888888888888888888?8888888888888888888888888888888 2 +++++++++++++++ 2 "PRINTBIG" 2 "16/48TITLE" 2 "16/48LOAD1" 2 "16/48EDIT" 2 for another" 1 z$="15030204Stop the tape": 1 z$="10020203RUN THE TAPE": 1 z$="09020405Pyramid": 1 z$="08030203STOP THE TAPE": 1 z$="08030203RUN THE TAPE": 1 z$="04000404Way home": 1 z$="01070404MENU": 1 z$="01040303The long": 1 z$="00030202DENARY ADDING": 1 z$="00030202BINARY ADDING": 1 z$="00020305EDITORIAL": 1 z$="0000060516 48": 1 z$="00000403""adder""": 1 y$="You see " 1 y$;"the following;": 1 y$;"something in the sand.": 1 y$;"nothing to help you.": 1 y$;"a statue of a tiger."'"Behind it there are some"'"hieroglyphics.": 1 y$'"a bright stone on the floor." 1 x(m)=x(m)+(u$(m,n)="1")*2 1 x(m)=x(m)*2 1 x(m);x(m);"= ";u$(m): 1 w$=" ": 1 u$(m)=u$(m,2 1 u$(m)=" " 1 type GOTO GO 1 t$="THESE PROGRAMMES AREN'T AT ALL BAD" 1 sc1=sc1-250 1 sc1=sc1-200 1 sc1=sc1-150 1 sc1=sc1+400 1 sc1=sc1+250 1 sc1=sc1+100 1 s=prog+211 1 s$="000000000" 1 rob);" a thick metal"'"hawser connected from the"'"ceiling to a large flagstone in the floor.": 1 print result 1 print number at top 1 pEFE00ppEEEpX 1 letter 1 la)'"a strong grille beneath you.": 1 l chamber.": 1 jimpix#3 1 j$=" ": 1 input denary 1 inkey routine 1 i$=" PRESS REQUIRED KEY FOR " 1 h$(z)="----": 1 f$="NORTH" 1 e$="RIGHT" 1 draw adder 1 details of your game so that you can RUN the game again from that point." 1 denary input program 1 d$="DOWN": 1 cli)+("up " 1 cli)+("down " 1 clI)+("South " 1 clI)+("East " 1 c$="LEFT": 1 binary input routine 1 binary input program 1 advintro#3 1 adding routine 1 adder 1 a$=a$+c$+d$: 1 a$=a$+"10"+ 1 a$="WEST": 1 a$="TIGER": 1 a$="STATUE": 1 a$="SOUTH": 1 a$="NORTH": 1 a$="KILL": 1 a$="EAST": 1 a$="DOWN": 1 a$="BUTTON": 1 a$="BREATH": 1 a complete copy of the game, details of where you are & what has happened to you." 1 ^^^NNNNNNNNNNMNNNNNNN" 1 ^88888888888888888888888888888888p0 1 ^88888888888888888888888888888888YYY 1 ^88888888888888888888888888888888HHHHHHHHPPPPPPPPPPPPPPPPPPPPPPPPOOOOHHHHPPPPPPPPPPPPPPPPPPPPPPPPOOOOHHHHPP 1 Z$="12020506USEFUL": 1 Z$="06040304ACTUALLY": 1 Z$="02020202 AND SOME ARE": 1 YYY?8888888888888888888888888888888 1 X^^^^pxXXXXXxp 1 Winning entry to issue 2 flash competition by S J Pearce Esq. " 1 Title page and menu 1 The subroutine at line 9900 needs 5 variables. 1 SNAKE2 1 SNAKE 1 Routine for each letter 1 Rewind & play tape ( 1 Program BARRY THORNE 1 Press any key to continue. 1 Pppppppppppppppppppppppppppppppppppppppp?8888888888888888888888888888888 1 Please rephrase that bit about the robot. 1 Please be more specific 1 PRINTBIG k 1 PRESS ANY KEY 1 PPVVVVVVppppppppppppp0P 1 PPVVVPPPpppppppVVVVV 1 PPPPPPPPHOHHHHHPPPPP 1 PPPPPPPPHHHHHHHPPPPP 1 PLAY TAPE TO VERIFY 1 NB. if it doesn't 1 London W4 4PH. 1 KKKKKKKKKKKKKKKKKKKKK 1 KKKKKKKKKKKKK 1 J$="You are at a junction between corridors": 1 In order to break out of the game to load side 2 of 16/48, Press CAPSHIFT 6 ,Type LOAD"""" "'"ENTER, and play side 2. 1 Graphics JIM DANN 1 F$="SOUTH" 1 D$="SOUTH" 1 ADVENT#3 1 A$="YELLOW": 1 A$="TRANS": 1 A$="SOUTH" 1 A$="SAND": 1 A$="BREATH": 1 A$="BREAK": 1 A$="BLUE": 1 ?8888888888888888888888888888888 1 ;'"Play the tape containing your previous game": 1 ;'" YOU CAUGHT ME OUT AT FIRST ON"'" HOW TO RELOAD THE SCREEN FROM"'" THE FLASH PROGRAMME. BUT THEN"'" I REALISED THAT I COULD LOAD"'" THE BYTES INTO THE ATTRIBUTES "'" FILE."''" I HAD NEVER TRIED IT BEFORE"'" BUT AS A SORT OF QUICK SCREEN$"'" IT'S QUITE GOOD." 1 ;"________________" 1 ;"___________" 1 ;"YOU HAVE GAINED A HIGH-SCORE" 1 ;"We had a boxful of entries for both our issue 2 competitions including gothic scripts, handwriting and three ingenious double height fonts. It was not easy to select winners."''" If you want to save Roy's script you should BREAK from this program and"'" SAVE ""Royfont"" 1 ;"WELL DONE!!"; 1 ;"UP:";q$,"LEFT:";t$,"DOWN:";s$,"RIGHT:";u$ 1 ;"To load a script and display it you will need to CLEAR a space for it, LOAD it and then make the system variable CHARS point to it."''" For 16K try,"''" CLEAR 31831:LOAD """" 1 ;"This program simulates the action of (forgive the jargon) an 8 bit binary ripple adder."''"You input 2 numbers and the adder then demonstrates the way that a computer would add them."''"Explanation is no substitute fordemonstration so I recommend that you play with the program until you are satisfied that youunderstand what it is doing." 1 ;"This issue has nearly turned into a Phillip ('HOBBIT') Mitchell special. He crops up in D&G and in our software review as well as having played a part in making the LONG WAY HOME graphics possible."''" However, he had nothing to do with this script. Roy Jackson from Morden designed this font and thus won himself an interface 2 and 2 joysticks." 1 ;"The long way home" 1 ;"TAPE 05 APRIL 84 SIDE 1" 1 ;"Start the tape": 1 ;"START THE TAPE"' 1 ;"SHEET:";sh 1 ;"SC:000000"; 1 ;"RUN THE TAPE": 1 ;"Press any key"; 1 ;"Press any key to restart": 1 ;"Part 3": 1 ;"PRESS ANY KEY" 1 ;"PRESS ""D"" TO RE-DEFINE KEYS, ""M"" TO MOVE ON OR ANY OTHER TO KEY START" 1 ;"PLEASE WAIT"; 1 ;"O.k. read them !": 1 ;"Let the tape run to the end of side one (16K machines will not LOAD the machine code part)."'"If you save the game it will"'"only run after CLEAR 32766": 1 ;"LET THE TAPE RUN"; 1 ;"LET THE TAPE RUN": 1 ;"Just to prove that we really do want to be helpful we will reveal all the secrets of our all singing, all dancing REM statements in our NEXT issue!"''" Finally, a quick tip. If you have a Data Recorder from WHS and you find the record level a bit tricky, put the 'mic' lead into the 'AUX' socket. This gives you more control and means you can set the volume to about 7 and never touch it.": 1 ;"INPUT YOUR INITIALS" 1 ;"HALL OF FAME": 1 ;"GOBBLE THE FLIES "; 1 ;"EXTRA COMMANDS FOR 48K'ers" 1 ;"ENERGY:": 1 ;"Don't worry about the silence between loading the program & machine code" 1 ;"All the old offers still hold. Send letters, problems, or ideas to "'" 1 ;"After publishing two readers' letters criticizing our use of machine code routines in REM statements we have decided to continue using them."''" This is not out of deliberate insensitivity. We are aware that the more intrepid hackers amongst you find them a little harder to get at, but they do cut down on tedious loading time.": 1 ;"ALL FOR NOW": 1 ;",GRAPES "; 1 ;" to load SNAKE."; 1 ;" is the first"'" taped magazine that I have"'" bought......and it seems to "'" me that it's the logical way "'" to sell a magazine for a"'" computer" 1 ;" NOW "; 1 ;" AND THE ENERGY PODS "; 1 ;" 16/48 APRIL 84 TAPE 05 " 1 ;" SNAKE.......ARCADE ACTION GAME"'"BIT SPECIAL D & G.......HOB" 1 ;" LETTER......A READER WRITES "'"BENARES - EASY? THE TOWER OF " 1 ;" L.W.HOME #3 THIS MONTH- EGYPT?"'"S A COMPETITION SKETCH4.....PLU" 1 ;" EDITORIAL...DATA RECORDER TIP"'"LBOURNE DRAW"" REVIEW......""ME" 1 ;" ADDER.......BINARY NUMBER HELP"'"BUSINESS PROGRAM BAR CHARTS..3D " 1 ;" TO LOAD NEXT PROGRAMME "'" START THE TAPE ": 1 ;" SIDE 2 ": 1 ;" RUN THE TAPE ": 1 ;" ";: 1 ;" "; 1 ;" " 1 ;" ";: 1 ;" PRESS A KEY ( 1 ;" is ";u$(m);" OK? (Y/N)" 1 ;" ENTER A BINARY NUMBER ": 1 ;" ": 1 8888888888888888888888888888888888888888888888888888888888888888**************** 1 64600: POKE 23606,88:POKE 23607,251" : 1 31832: POKE 23606,88: POKE 23607,123"''" For 48K try,"''" CLEAR 64599:LOAD """" 1 16/48TITLE 1 16/48LOAD1 1 16/48EDIT 1 16/48 magazine, 1 16/48 bigprint Tape 02 1 10 Barley Mow Passage, 1 0p88888888888888888888888888888888?8888888888888888888888888888888 1 0p0000000000p00p000000000p00p000 1 00000002222222222233 1 000000000000000000000033 1 0 Created by Muf for www.speccy.cz 1 -n)="1")+cy 1 -n)="1")+(u$(2 1 -m;r$;"=";x(m);"=";u$(m): 1 -EN)*(en<-60 1 ,"'" THE BRICK WALLS AND, OF COURSE YOURSELF!" 1 +(u$(m,n)="1"): 1 *(r$="n")+20 1 *(r$="m")+120 1 );"***********GAME OVER**********": 1 (prog+730),768"''" Loading and using are a little more complicated.": 1 ("You see the TRANS-MAT with threebuttons on it." 1 ''''" I'VE HAD A GO AT BOTH "" COMPS""."'" MY ENTRIES ARE ON THE OTHER"'" SIDE OF THIS -""FLASH"" FIRST."''" THEN A PROGRAMME OF MINE"'" YOU MIGHT LIKE A LOOK AT,"''" THEN CHARACTERSET"'" ITS NOT A NEW FONT BUT A SET"'" FOR SIDEWAYS PRINTING" 1 '''" MY ONE CRITICISM IS I THOUGHT"'" PERHAPS YOU OVERDID REVIEWS": 1 ''"You will not need an entry code to get into the next edition BUTit is a definite advantage to"'"have finished this !" 1 ''"Do you want a print out of theseinstructions ? (y/n)" 1 ''"....BUT I DO AGREE WITH THE"'" COMMENT IN THE CHRISTMAS ISSUE"'" - THE RIGHT PLACE FOR MACHINE"'" CODE IS ABOVE RAMTOP AND NOT"'" STASHED AWAY IN ""REM'S""" 1 ''" LETS HAVE SOME PROGRAMMES FOR"'" 48K MACHINES, AND SOME"'" MICRODRIVE MATERIAL WHEN THERE"'" ARE A REASONABLE NUMBER ABOUT" 1 ''" AVOID THE DEADLY GREEN FLIES "; 1 '"This adventure continues in the next edition." 1 '"If you get stuck, EXAMINE"'"everything mentioned by the"'"computer, or, type HELP." 1 '"Each ""bit"" of the adder takes three bits in at the top and then outputs a sum(s) and a carry (c)." 1 '"Do you want to read these again?"'"(y/n)" 1 '"Do you want to load a previous game ?" 1 '" THE ""NASTIES"" 1 '" As well as liking the format "'" I also thought ": 1 '" This is from Colin Gooch of "'" Ilminster in Somerset"''" Issue 2 of "; 1 #p;("SAVE GAME - This will SAVE & 1 #p;'"Use short sentences where"'"possible."' 1 #p;'"The story so far......."'"You are trying to find your way home via a series of Trans-mat units that you were forced to"'"scatter at random through time &space." 1 #p;"WHAT CAN I SEE - This reminds you of where visible exits are"'("and shows you a picture." 1 #p''"16/48 Presents the 3rd episode of our text & graphics"'"adventure game.(High speed, hi-res graphics for 48K'ers only.)" 1 #p'"You tell the computer what you want to do by typing in ENGLISH.(Then pressing enter)" 1 #p'"You must draw a map wherever yougo so that you can find your wayaround." 1 #p'"To start the game you will need an ~entry code~ given to you at the end of the last game."''"If you do not have the code,"'"(where were you last month ?)"'"try this code ~00011101111~" 1 #p'"N = GO NORTH"'"S =GO SOUTH ...etc"'"INSTRUCTIONS - gives you these instructions again." 1 #p'"In each episode of the game you are looking for one of the"'"transmat units in the hope that it will get you home."''"This month you find yourself"'"outside a strange pyramid in themiddle of an unknown desert." 1 #p'"HELP - The computer may give youadvice."'("DUMP - This will SAVE and 1 #p'"GO NORTH, SOUTH, EAST...etc."'"EXAMINE THE ..."'"TAKE THE ..."'"GET THE..."'"READ THE.." 1 #p'"Don't worry if your character iskilled early on in your first game, it is all part of the learning process !" 1 #p'"Certain single words can be usedas commands. These are:" 1 #p'"Avoid giving more than one"'"instrucion per sentence." 1 "~Poison gas.You have a friend~": 1 "rewind & play": 1 "advintro#3" 1 "advent3/48" 1 "You take the STONE": 1 "You take the HORN": 1 "You slide down the passage." 1 "You see a shiny stone on the"'"floor." 1 "You see a horn lying in the sand": 1 "You materialize.": 1 "You hold your breath.": 1 "You hold your breath": 1 "You have broken the ladder startagain.": 1 "You go UP the WEST stairs" 1 "You go DOWN" 1 "You didn't finish the last"'"episode! The TRANS-MAT goes"'"with out you.": 1 "You destroyed the ladder !": 1 "You dematerialize...": 1 "You come to a dead end.": 1 "You cannot go ";a$: 1 "You are unable to do so.": 1 "You are standing outside a"'"pyramid in the sand."'"The entrance is sealed.": 1 "You are in the desert." 1 "You are in a small room"'y$'("A large robot," 1 "You are in a poison gas."'"You did not hold your breath.": 1 "You are in a long coridoor."'y$'("an old rope ladder leading up" 1 "You are in a buria 1 "What would you most like to"'"happen ?": 1 "What are you going to do ?"'" 1 "Use one of the following words in your sentences;": 1 "Try examining things": 1 "There is a dip in the corridor."'"At the bottom of the dip there are some stairs in the west wallleading up."'"The dip is filled with mist.": 1 "There are exits visible;"'("North " 1 "The way east is blocked by a"'"large boulder." 1 "The stone is made from"'"Tiger's eye.": 1 "The statue has hollows where theeyes used to be.": 1 "The robot says ~I came from the spaceship to help you~"'"You kill the robot.": 1 "The robot cuts the rope."'"The flagstone drops to reveal a slippery passage to the west, itleads down.": 1 "The ladder crumbles under your weight.": 1 "The grill is too strong for you to do anything to.": 1 "The entrance slides open" 1 "The door closes behind you.": 1 "The ceiling opens behind you & sand falls through, blocking an exit. You hear rumbling above.": 1 "The buttons are coloured red"'"blue & yellow": 1 "START AGAIN": 1 "ROBOT","GRILL" 1 "PRESS ENTER TO CONTINUE"; 1 "Nothing happens.": 1 "NORTH","SOUTH","EAST","WEST","DOWN","CLIMB","UP","THROUGH","EXAMINE","LOOK","SEE","TAKE","GET","HELP","READ","BLOW","PUSH","PUT","DROP","HOLD","READ","SAVE GAME","QUIT" 1 "Make sure that your map is"'"accurate.": 1 "Long Way#3" 1 "It does not seem to make sense.": 1 "If the computer can't understandyou it will suggest a few words to help you."'"It will not tell you every word that it knows as this would"'"spoil the game." 1 "INSTRUCTION" 1 "I did not understand that !": 1 "Everything you are carrying"'"falls through a crack and"'"disappears.": 1 "Ever heard of the Pharaoh"'" ~Tootancumin~?": 1 "ENTER A NUMBER (0-255) "; 1 "Do you want to save this programon a blank tape ? (y/n)" 1 "ADVENT#3" 1 ";';" We will pay `5 for anything we publish and `50 if you can send us an original program which we can feature.";';" Meanwhile enjoy the rest of the tape....": 1 "'"QUIT - This restarts the game." 1 " ";h$(f); 1 vertical magnification. 1 to read again."; 1 to quit) " 1 to move on." 1 the line No to print at (0 to 21). A value of 2.25 will print 2 pixels below line 2. 1 the column No to print at. (0 to 31). 3+1/8 prints 1 pixel to the right of column 3. 1 horizontal magnification. 1 entry code."'" 1 USEFUL PHRASES 1 INSTRUCTIONS 1 COMMANDS " 1 B.C.THORNE SEPT 1983 1 1983 16/48 Magazine Ltd*S\ 1 16/48 Magazine Ltd. *6\$: 1 16/48 Magazine 1984 :H\ 1 holds the message. 1 This letter makes use of the routine mentioned in REM 0 it is dated 10 January 1984 and is from C.N.Gooch, Ilminster Som. 1 Medium "; 1 Fast "; 1 Denary input": 1 Binary input"; 1 1 1 1 1 1